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Many people will talk about how “dark and edgy” McGee’s vision of wonderland is. The original DOOM (on which American McGee worked on) felt considerably darker because it inspired a sense of dread.

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Game Information

Official NameAmerican McGee's Alice
VersionFull Game
File UploadTorrent
Developer (s)Rogue Entertainment
Publisher (s)Electronic Arts
Director (s)American McGee
Producer (s)R. J. Berg
Designer (s)American McGee
Programmer (s)Joe Waters
Composer (s)Chris Vrenna
Platform (s)Windows, PC
Release date (s)2000
Genre (s)Action-adventure, platform
Mode (s)Single-player
DistributionOptical disc
America Mcgee S Alice Free Download For Mac

Screenshots

Overview

American McGees Alice Full PC Game Overview

American McGees Alice download free. full Game is a third-person psychological horror action video game released for PC on December 6, 2000.[1] The game, developed by Rogue Entertainment and published by Electronic Arts, is an unofficial sequel to Lewis Carroll's Alice novels. It was designed by American McGee and features music composed by Chris Vrenna.[2]

The game uses the id Tech 3 engine first used in Quake III Arena. A PlayStation 2 port was in development but was canceled. A sequel, Alice: Madness Returns, was released June 14, 2011. Downloadable ports of the game for PlayStation 3 and Xbox 360 were also made to coincide with the sequel's release as a free download with brand new copies.

Set years after Alice's Adventures in Wonderland and Through the Looking-Glass, the game features an older, more cynical and macabre incarnation of Alice. As of 22 July 2010, American McGee's Alice has sold over 1.5 million copies.[3]

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Synopsis

Setting

The game's setting presents a considerably more macabre rendition of Wonderland than seen in Lewis Carroll's original portrayal. Wonderland, being a creation of Alice's mind, has been corrupted by her insanity. Alice's primary objective is to save Wonderland, and in doing so restore her own sanity.

When Alice falls down the hole, she finds herself in the Village of the Doomed. This network of tunnels and caves is the home of the Torch Gnomes, and is patrolled by the Queen of Hearts' card guards. Beyond the subterranean village is the Fortress of Doors, where the main attraction is a school of insane children. Within the school lies an ancient book of recipes for magic potions, as well as the ingredients for one concoction in particular which will be useful to Alice. American McGees Alice Free Download.

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Beyond the fortress and across a rough, uncharted landscape lies the Vale of Tears, where Alice's friends Bill McGill and the Mock Turtle reside, along with the Duchess. A giant river runs throughout the gloomy, mist-shrouded landscape, and another aquatic location is accessible through a well inside Bill McGill's house. The well is sealed until the Duchess is slain.

On the other side of the Vale of Tears lies Wonderland Woods, one of the largest regions in the game. The woods are initially filled by ponds, cliffs and jump mushrooms, but much deeper into the woods is a region of rock and magma. This section leads to several new regions including the Cave of the Oracle, the Pale Realm, the Jabberwock's Lair, and the Majestic Maze. The Cave of the Oracle is home to a wise entity that is revealed later to be the Caterpillar.

The Pale Realm makes a transition to the surface of a chessboard, as delving further into this area leads to the White Castle of Looking Glass Land, which is home to life-size chess pieces; the White pieces join Alice in the fight against the Red pieces, a deviation from her normally unhelpful «allies» from earlier portions of the game. Alice is twice transformed into a chess piece herself to pass certain obstacles.

Following this is a distorted version of Rutledge Asylum (where Alice has been incarcerated since her parents' tragic deaths). It is run by Tweedle Dee and Tweedle Dum and also houses the Mad Hatter's laboratory.

The path to the Jabberwock's Lair leads into the Land of Fire and Brimstone, a volcanic region of Wonderland and a reminder of the fire in which her family died. It is here that the terrible Jabberwock—a semi-mechanized servant of the Queen of Hearts and the incarnation of Alice's guilt—resides, in the remains of Alice's old home.

The Majestic Maze ends on the road to Queen of Hearts Land, a region heavily guarded by card guards, boojums, and other members of the Queen of Hearts' personal army.

Queensland is the final province of Wonderland. In it lies the Heart Palace from which the Queen of Hearts commands. Tentacles and other repulsive appendages are seen protruding from every organic wall in this area, and numerous areas even resemble body parts, giving the impression that Alice is travelling through her own body. American McGees Alice for PC.

Plot

Shortly after Through the Looking-Glass, and What Alice Found There, at the age of seven, Alice Liddell witnessed the death of her family in an apparently accidental fire that broke out in her home, which was destroyed in the blaze. Suffering from survivor's guilt, Alice began to lose her grasp on reality and was ultimately sent to Rutledge Asylum, where she is observed and treated by Dr. Heironymous Wilson for her insanity and catatonia. Alice's only possession in Rutledge is a stuffed rabbit. Ten years after Alice was committed to Rutledge, she finds herself sucked back into a Wonderland that has been twisted by her own broken mind.

The White Rabbit summons Alice to aid a radically altered Wonderland, which became a twisted version of itself as it came under the horrible rule of the Queen of Hearts. The Cheshire Cat serves as Alice's companion throughout the game, frequently appearing to guide her with cryptic comments.

Characters

Main article: List of characters in American McGee's Alice

The game's characters are generally based on the inhabitants of Lewis Carroll's original novels, but they do not demonstrate the same identities. Many of them are warped incarnations of their conventional selves. The casebook[4] of Heironymous Q. Wilson (a supplement included with the game and written from the point of view of Alice's doctor) suggests that many of the characters Alice encounters in Wonderland are symbolic of real life people who get through to the catatonic Alice in some way. Other characters within the game are metaphors for Alice's own feelings, and because she is unhappy, they have become twisted. Some people (Cheshire Cat, White Rabbit) help her; others (Mad Hatter, Queen of Hearts) try to cause pain, first by taking away those she loves and then by taking her down with them.

Development

Electronic Arts licensed Ritual Entertainment's Heavy Metal: F.A.K.K.² engine, which is in turn a modified Quake III Arena engine. The most notable changes in the engine include the use of the Tiki model system, which enables the engine to use skeletal animation among other things, the Babble dialog system which enables lip synching of audio with character animations, dynamic music system, scriptable camera, particle system and extended shader support.[5] The changes implemented to the engine for Alice remained minimal however. The game's .bsp files even retain F.A.K.K.² 's headers, albeit sporting a different version number.

An early version of the game featured the ability to summon the Cheshire Cat to aid the player in battle. Though this feature was removed from the final product, beta screenshots of this version do exist online. In the final product, the player can press a button to summon the Cheshire Cat at any time, though he merely provides cryptic advice on the current situation, and does nothing to aid Alice if she is being attacked. An Alice port for the then-unreleased PlayStation 2 was also in development but was later cancelled, which caused Rogue Entertainment to shut down, another decision which angered American McGee. The game's retail release was also noticeably less gory than the demo that had been released earlier.

The game's box art was altered after release to show Alice holding the Ice Wand instead of a bloodied Vorpal Blade, and to reduce the skeletal character of the Cheshire Cat's anatomy. EA cited complaints from various consumer groups as its reason for altering the original art, though McGee stated the alteration was made due to internal concerns at EA.[6] A third version of the box art has Alice holding the Cards in her hands instead of a knife or wand. Alice was EA's first M-rated game.[7]

Alice has grown in value and become a collector's item since its release, with new copies selling for $100–200 on auction sites [8][citation needed] and used copies selling for close to $100. The game is prized in the order of its release artwork with the Vorpal Blade, a.k.a. «bloody knife,» version being highly valued, followed closely by the Ice Wand release and, finally, the comparatively innocuous Hand of Cards version.

In 2010, a real-world replica of the fabled Vorpal Blade was released to commemorate the 10th anniversary of the game. American McGees Alice Download Torrent.


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Platforms:PC, Mac
Publisher:Electronic Arts
Developer:Rogue Entertainment
Genres:Adventure / Action Adventure
Release Date:October 6, 2000
Game Modes:Singleplayer

American Mcgee's Alice Download Free

Or Lewis Carol’s opium binge.

The idea of capitalizing on a popular children’s tale by blending the original idea with a dark fantasy twist predates EA’s much more recent ‘Alice: Madness Returns’ adaptation, to which this game is an actual prequel. Outside the dreamlike imagery frequently attempting to pass off as an ‘edgy’ morbid take of a classic children’s tale, Alice is nonetheless a fun, high budget but fairly conventional action title.

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The creepy old ‘Skool House’.

Let’s take a step back. The off-kilter, borderline insane original books – “Alice’s Adventures in Wonderland” and “Through the Looking Glass”- are true masterpieces of the surreal, featuring little in the way of plot or straight narrative. While most people consider them works for children, they’re perhaps only fully appreciated by adults, filled as they are with so many obscure references, puns and other oddities. They’re also filled with fairly dark imagery—for example, the Queen of Hearts has this odd desire to behead her enemies. It’s not frightening to most kids because it’s tempered with things that kids really like, such as smiling cats, talking animals and fantastical locations.

The books are wonderfully unpredictable and this game shares that one surreal sense of skewed reality. In McGee’s version, our heroine loses her parents in a fire and ends up in an asylum. She’s older than she was in the books, and though she’s wearing the familiar frock we’ve all come to associate with Alice, it is now decorated with “dark and twisted” tribal symbols and a skull broach to hold her bow in place. Topping it off with combat boots and dark hair, she ends up looking more like Christina Ricci’s Wednesday Addams.

On one particular count, the game is quite faithful to the spirit of Carroll’s book, putting forth a world where the “bad” adults consistently marginalize Alice. She returns to Wonderland to reclaim her sanity and finds that the Red Queen has gone on a rampage and enslaved the denizens of Wonderland. She immediately runs into the white rabbit (who, in his usual fashion, runs off) and the incredibly well voice-acted Cheshire cat, who with his tribal tattoos and earring makes him, in the words of Alice, look “quite mangy” as opposed to “dark and twisted.” He offers up occasional obvious advice and disappears. As you progress through the game, you’ll run across various familiar faces: the Queen of Hearts, the Mock Turtle, Tweedle Dee and Tweedle Dum, the Gryphon, and the Duchess.

Many people will talk about how “dark and edgy” McGee’s vision of wonderland is. The original DOOM (on which American McGee worked on) felt considerably darker because it inspired a sense of dread. The levels and character designs of Alice are infused with a sense of slightly morbid whimsy that owe a larger debt to Tim Burton’s vision of the afterlife in Beetlejuice—it’s all skewed angles and strange doorways. The game can never be truly horrific as it’s just too… oddly beautiful.

The entire production shows a lot of quality, from the weapon design to card soldiers that can be sliced in half with your knife. Alice looks fantastic and is well animated and voiced in the in-engine cut scenes. The Mad Hatter looks suitably mad, the Queen’s card troops look appropriately two-dimensional and the chess pieces in the spectacular White Queen levels are incredibly cute even when they attack you. In every other aspect this is a straightforward adventure, with lots of simple combat and sometimes too frequent platforming. The game’s a hefty affair, weighing in at several days’ worth of gaming, and the resulting story in all its nonsensical perplexity is somewhat of a bad acid trip. Play at your own peril.

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